# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Okami HD Template

game: Okami HD
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Okami HD: 0.5.2 # Version of the world required for this yaml to work as expected.

Okami HD:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  #################
  # Randomization #
  #################
  RandomizeContainers:
    # Randomize items found in chests, bloom pods, and other containers.
    'false': 0
    'true': 50

  RandomizeShops:
    # Randomize items sold in shops. (Not yet implemented)
    'false': 50
    'true': 0

  RandomizeBrushes:
    # Randomize brush technique acquisitions from constellations.
    'false': 0
    'true': 50

  ShopSlots:
    # Number of item slots available in each randomized shop.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 12
    6: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-12: 0 # random value between 1 and 12

  ###################
  # General Options #
  ###################
  NightTimeChecksRequireCrescent:
    # Makes all nighttime checks logically require Crescent.
    # 
    # Currently included:
    # - All buried chests except the ones under leaf piles
    # - Bakigami
    # - Hayabusa
    'false': 0
    'true': 50

  KarmicTransformers:
    # Karmic Transformers are Cosmetic items that changes Amaterasu's appearance:
    # 
    # Excluded: Won't appear
    # Precollected: You'll start with them already collected
    # In item pool: They will be placed in item pool. You'll start with the Karmic Returner
    excluded: 0
    precollected: 50
    in_item_pool: 0

  OpenGameStart:
    # NOT IMPLEMENTED IN CLIENT YET - USE AT YOUR OWN RISK !!
    # Remove some early events for a more open game start:
    #     - Restoring the river of the Heavens
    #     - Cutting the peach containing the villagers in Kamiki
    #     - Restoring Kamiki Village with Sunrise
    #     - Fixing Kushi's Water Mill
    #     - Waking Up Susano
    #     - Saving the Merchant in Kamiki
    #     - Opening the boulder to Shinshu field
    #     - Mr. Orange fight after restoring Kamiki Villagers
    'false': 50
    'true': 0

  ProgressiveWeapons:
    # With this option you'll find progressive weapons for each type instead of every weapon being in the item pool.
    'false': 50
    'true': 0

  RemoveBlockHead:
    # NOT IMPLEMENTED IN CLIENT YET - USE AT YOUR OWN RISK !!
    # Removes all 3 instances of Blockhead
    'false': 50
    'true': 0

  BloomGuardianSaplings:
    # NOT IMPLEMENTED IN CLIENT YET - USE AT YOUR OWN RISK !!
    # Bloom every guardian sapling except Kamiki Village and Hana Valley
    'false': 50
    'true': 0

  ######################
  # Orochi Arc Options #
  ######################
  RequiredDoggorbs:
    # Number of Required Canine Warriors/Orbs to open Gale Shrine - Not yet implemented
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 8
    8: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-8: 0 # random value between 0 and 8

  CanineRewards:
    # Rewards given by the 8 Canine Warriors checks:
    # 
    # Vanilla: Won't randomise their quest rewards.
    # Randomized: they will give random rewards, orbs will be placed in the item pool. - Not yet implemented
    # Junk: They won't give anything useful,orbs will be placed in the item pool. - Not yet implemented
    vanilla: 50
    randomized: 0
    junk: 0

  MoonCaveAccess:
    # What does trigger access to moon cave ?
    # 
    # Serpent Crystal: You need to find the Serpent Crystal item to open Moon cave - Not yet Implemented
    # Crimson Helm: You need to defeat Crimson Helm to open moon cave.
    # Open: Moon Cave is open from start - Not yet Implemented
    serpent_crystal: 0
    crimson_helm: 50
    open: 0

  IngredientsInMoonCave:
    # Place the 4 ingredients for Orochi's Soup in Moon Cave
    'false': 0
    'true': 50

  ####################
  # Advanced Options #
  ####################
  AlternativeMistSlowdown:
    # Should Logic take into account the fact that you
    # can replicate in the Veil of Mist slowdown effect by using Fireburst/Icestorm?
    # Notable exceptions :
    #  - Himiko's guards
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
